<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4146003105749510052</id><updated>2011-07-08T10:50:36.408+03:00</updated><category term='Conferences'/><category term='MMORPGs'/><category term='Disabilities'/><category term='Research'/><category term='Industry does Gaming'/><category term='workshop'/><category term='Accessibility'/><category term='Game Based Learning'/><category term='tips'/><category term='digital storytelling'/><category term='IGDA'/><category term='Scratch'/><category term='Serious Games'/><category term='Game Design'/><category term='e-learning'/><category term='flash games'/><category term='Game Design Competition'/><category term='TED'/><category term='point and click'/><category term='Samorost series'/><category term='toys for the Soul'/><category term='Psychology'/><title type='text'>Gamerata</title><subtitle type='html'>Raving about Game Based Learning</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-2979775024392373164</id><published>2010-09-10T10:57:00.000+03:00</published><updated>2010-09-10T10:57:35.434+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TED'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>School is a game. It's just not a terribly well-designed game</title><content type='html'>&lt;!--copy and paste--&gt;&lt;object height="326" width="446"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/SethPriebatsch_2010X-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SethPriebatsch-2010X.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=936&amp;amp;introDuration=15330&amp;amp;adDuration=4000&amp;amp;postAdDuration=830&amp;amp;adKeys=talk=seth_priebatsch_the_game_layer_on_top_of_the_world;year=2010;theme=the_rise_of_collaboration;theme=the_creative_spark;theme=tales_of_invention;theme=ted_under_30;theme=what_s_next_in_tech;event=TEDxBoston+2010;&amp;amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/SethPriebatsch_2010X-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SethPriebatsch-2010X.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=936&amp;amp;introDuration=15330&amp;amp;adDuration=4000&amp;amp;postAdDuration=830&amp;amp;adKeys=talk=seth_priebatsch_the_game_layer_on_top_of_the_world;year=2010;theme=the_rise_of_collaboration;theme=the_creative_spark;theme=tales_of_invention;theme=ted_under_30;theme=what_s_next_in_tech;event=TEDxBoston+2010;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-2979775024392373164?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/2979775024392373164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=2979775024392373164' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/2979775024392373164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/2979775024392373164'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2010/09/school-is-game-its-just-not-terribly.html' title='School is a game. It&apos;s just not a terribly well-designed game'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-3451591626751104439</id><published>2010-06-04T13:09:00.001+03:00</published><updated>2010-06-04T13:10:27.762+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash games'/><category scheme='http://www.blogger.com/atom/ns#' term='Serious Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='digital storytelling'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design Competition'/><title type='text'>Love is Respect - Grace's Diary is Life. Love. Game Design Challenge's winner</title><content type='html'>&lt;a href="http://jenniferann.org.p8.hostingprod.com/2010-game-first-place.htm"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bE77ZkAhL0c/TAjQGwfu8eI/AAAAAAAAAMs/6pC6d884lsc/s1600/koko.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="http://4.bp.blogspot.com/_bE77ZkAhL0c/TAjQGwfu8eI/AAAAAAAAAMs/6pC6d884lsc/s320/koko.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;I just payed the flash game &lt;a href="http://jenniferann.org.p8.hostingprod.com/2010-game-first-place.htm"&gt;Grace's  Diary&lt;/a&gt; that won the prize of the Life.Love.game contest. The third annual &lt;a href="http://www.jenniferann.org/2010-games.htm"&gt;Life. Love. Game Design Challenge&lt;/a&gt;, is a flash design contest for the creation of games that deals with dating violence without using any violence in the game. &lt;a href="http://jenniferann.org.p8.hostingprod.com/2010-game-first-place.htm"&gt;Grace's  Diary&lt;/a&gt; is more of a simple interactive story about &lt;a href="http://www.blogger.com/goog_753076553"&gt;helping Grace and her friend&lt;/a&gt;&lt;a href="http://jenniferann.org.p8.hostingprod.com/2010-game-first-place.htm"&gt; Natalie&lt;/a&gt; while learning the danger signs of Teen Dating Violence. In my opinion it could be less textual and more interactive but it can work as a good example of a creative way to speak about inconvenient truths to children and teens in a straightforward yet soothing way. It's a great contest for a great cause. Don't forget to check the other games as well &lt;a href="http://www.jenniferann.org/2010-games.htm"&gt;http://www.jenniferann.org/2010-games.htm&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-3451591626751104439?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/3451591626751104439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=3451591626751104439' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3451591626751104439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3451591626751104439'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2010/06/i-just-payed-flash-game-graces-diary.html' title='Love is Respect - Grace&apos;s Diary is Life. Love. Game Design Challenge&apos;s winner'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bE77ZkAhL0c/TAjQGwfu8eI/AAAAAAAAAMs/6pC6d884lsc/s72-c/koko.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-4079982672457057278</id><published>2010-05-11T23:55:00.001+03:00</published><updated>2010-05-11T23:57:07.844+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPGs'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>The Psychology of Games</title><content type='html'>&lt;b&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;"Why do gamers do what they do?&lt;/i&gt;&lt;i&gt; Why do those designing games do what they do?&lt;/i&gt;&lt;i&gt;Why do those marketing and selling games do what they do?" &lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;These are some of the questions that&lt;/span&gt;&lt;/span&gt; &lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.psychologyofgames.com/"&gt;http://www.psychologyofgames.com&lt;/a&gt; blog is trying to address in a very successful imho way... No serious gaming and game based learning here kids, but you will definitely enjoy the opinion/results of a serious researcher who is a actually a gamer. Even the comments were really insightful and provided links with books/papers I was not aware of.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;I was actually looking for some new papers on emotion and gaming and the &lt;a href="http://www.psychologyofgames.com/2009/12/20/just-one-more-level-decision-making-under-arousal/%20"&gt;Decision Making Under Arousal&amp;nbsp; &lt;/a&gt;post was trying to tackle the unanswered question &lt;i&gt;"&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;why am I staying up late playing games when I know you have to work tomorrow?&lt;/i&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;"&lt;/i&gt;... oh why?&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-4079982672457057278?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.psychologyofgames.com' title='The Psychology of Games'/><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/4079982672457057278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=4079982672457057278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/4079982672457057278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/4079982672457057278'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2010/05/psychology-of-games.html' title='The Psychology of Games'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-9206266233762490031</id><published>2010-03-22T15:31:00.000+02:00</published><updated>2010-03-22T15:31:52.958+02:00</updated><title type='text'>Gaming to save the world</title><content type='html'>According to the amazing&lt;a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" target="_blank"&gt; Jane McGonigal and her TED.com speech: Gaming can make a better world&lt;/a&gt; gamers are able to solve REAL WORLD problems one quest at a time.&lt;br /&gt;It was fascinating to see how game designer and doc McGonigal believes that gamers because of their ingame abilities/qualities of urgent optimism, ability for social fabrication, blissful productivity and epic meaning (such as SAVING THE WORLD duuuh) are willing and able to solve real life problems such as famine,global conflict, poverty, financial crisis, educational inequality etc. as long as we present them as a game quest. Sounds crazy? then it might work...&lt;br /&gt;&lt;div class="UIStoryAttachment_Media UIStoryAttachment_MediaSingle" data-ft="{&amp;quot;type&amp;quot;:&amp;quot;media&amp;quot;}"&gt;&lt;div class="UIMediaItem UIMediaItem_UnknownWidth"&gt;&lt;a href="http://www.facebook.com/l.php?u=http%253A%252F%252Fwww.ted.com%252Ftalks%252Fjane_mcgonigal_gaming_can_make_a_better_world.html&amp;amp;h=2887888cbb946159af6da901bf374bbc&amp;amp;ref=mf" target="_blank"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="UIMediaItem_Wrapper"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="326" width="446"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=799&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=new_on_ted_com;theme=what_s_next_in_tech;theme=a_taste_of_ted2010;theme=the_rise_of_collaboration;theme=art_unusual;theme=media_that_matters;theme=design_like_you_give_a_damn;event=TED2010;&amp;amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=799&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=new_on_ted_com;theme=what_s_next_in_tech;theme=a_taste_of_ted2010;theme=the_rise_of_collaboration;theme=art_unusual;theme=media_that_matters;theme=design_like_you_give_a_damn;event=TED2010;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-9206266233762490031?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/9206266233762490031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=9206266233762490031' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/9206266233762490031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/9206266233762490031'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2010/03/gaming-to-save-world.html' title='Gaming to save the world'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-2660454799721258494</id><published>2009-12-03T16:25:00.002+02:00</published><updated>2009-12-04T14:17:50.643+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='e-learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Serious Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Industry does Gaming'/><title type='text'>ONLINE EDUCA BERLIN 2009 - Do they game on or what?</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_bE77ZkAhL0c/SxfAVUf58VI/AAAAAAAAAKE/2FCwkJCY4A4/s1600-h/DSC05139.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_bE77ZkAhL0c/SxfAVUf58VI/AAAAAAAAAKE/2FCwkJCY4A4/s320/DSC05139.JPG" /&gt;&lt;/a&gt;And as you'd have figured out by now, I'm at lovely Berlin (I just luv this city!!), ready to figure out whether this conference (&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.blogger.com/www.online-educa.com/en"&gt;15th International Conference on Technology Supported Learning and Training taking place at December 2 - 4, 2009 @Hotel InterContinental Berlin&lt;/a&gt;&lt;/span&gt;), is willing and able to do some gaming.&lt;br /&gt;I have to tell you that this is a BiG conference and you have to move in the speed of light with your GPS On if you dont want to miss everything.&lt;br /&gt;I am -finally- at the most relevant session called "Gaming, Informal Learning &amp;amp; MUVEs" and I just found out that the presentation by Simon Egenfeldt-Nielsen was canseled. Nevermind, moving forward... The house is not just full, there are actually people sitting on the floor! I hope this will be taken into account by the people who organized EDUCA to have only one gaming session to a 2day conference. We are growing in numbers, yes we do...&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cms.redbridge.gov.uk/images/nintendo%20ds%20schools%20150.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://cms.redbridge.gov.uk/images/nintendo%20ds%20schools%20150.jpg" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;The panel is a really really happy one. Laughing and having fun (that is indeed a gamewise attitude huh!). &lt;br /&gt;The extremely amusing chairperson (&lt;b&gt;&lt;a href="http://www.online-educa.com/profile-445" onclick="openWindow('/profile-445','profile','scrollbars=yes,resizable=yes,width=700,height=500');return false" style="color: black; font-weight: bold;" target="_blank"&gt;Euan Mackenzie&lt;/a&gt;&lt;/b&gt;, 3MRT Ltd, UK) hared with us that the guys who built Larry (&lt;a href="http://en.wikipedia.org/wiki/Al_Lowe"&gt;meaning Al Lowe?!&lt;/a&gt;) were able to charge the FBI a huge amount of dollars in order to create a simulation/game in order to teach FBI agents how to interrogate "terrorists" and guess where they based the AI of the game.... yes sir the intelligence is Lary's intelligence... "Hey scum, my name is Larry; Larry Laffer and I will use my sweet manners to make you talk... you sexy terrorist you..."&lt;br /&gt;&lt;br /&gt;However most of the audience are from corporate training background, same as the direction of the entire conference I might say. Plus Nintendo (did you know it was established at 1889?!) is here (Silja Gülicher) and she is going to speak about the &lt;a href="http://www.ltscotland.org.uk/ictineducation/gamesbasedlearning/sharingpractice/braintraining/introduction.asp"&gt;Scottish Experience with Nintendo DS&lt;/a&gt; and this is just briliant because Scotland is a great place for GBL. And this study was all about collaboration, focus and motivation on behalf of the student and structure and design of the experience on behalf of the educator. It was also mentioned that students with difficulties were more benefited and that a new Nintendo DS project will begin in Bavaria in order to support learners with difficulties in mathematics.&lt;br /&gt;&lt;br /&gt;The second speaker, &lt;a href="http://www.linkedin.com/pub/koen-depryck/5/172/737"&gt;&lt;b&gt;Koen DePryck&lt;/b&gt;&lt;/a&gt; is from Antwerp and will give a presentation on gaming as a tool for changing attitudes and I am eager to see where this will lead us... Everyone involved in GBL realises in one point that its all about the attitude of the learner and the educator towards not only GBL, but towards the training/learning subject as well. While he presented his opinion on understanding the importance of the learner's attitude towards the subject and formating it through SeRiOuS Games - e.g. &lt;a href="http://www.re-mission.net/"&gt;Re-Mission&lt;/a&gt; for cancer patients, people kept entering the room till there was no room left. He also mentioned "rapid game development" as a solution in order to add GBL to the educators' toolbox. I would add "rapid game development by the specialist" and involve the educator.&lt;br /&gt;&lt;object height="364" width="445"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kjLdu7SEMNs&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/kjLdu7SEMNs&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;br /&gt;&lt;br /&gt;Last but not least he mentioned that it might be essential to create game like environments to the RL educational environment ("Assassin I - First in the theatres, now in a classroom near you..."). Hhowever I do agree, It seems that over the last years when I do role play in the classroom I have to create a digital game ambience if I want to involve the students especially more mature game-wise students.&lt;br /&gt;&lt;br /&gt;Next speaker, Norbert Fritz will try to refer to Simulation, Digital Worlds and GBL (terms usually mixed up both in meaning and in overlapping boundaries). In his extremely fast presentation he was the only one to refer to usability factor apart from content/attitude issues when integrating learning in a gaming environment.&lt;br /&gt;&lt;br /&gt;The last speaker was a lovely finish educator called&amp;nbsp;&lt;a href="http://www.online-educa.com/profile-638"&gt;Hannele Virtanen-Vaaranmaa&lt;/a&gt;, from Helsinki Metropolia University of Applied Sciences, who discussed with us her experience in &lt;a href="http://www.secondlife.com/"&gt;Second Life&lt;/a&gt; (@ Metropolia sl as hannele halostar) and how students can be benefited from virtual words. She mentioned how pedagogical content can be applied in a virtual world and she also reffered to the differend kind of studies that can occure in the virtual world. It was great to listen to a highly motivated educator who actually has a good VW experience. &lt;br /&gt;&lt;br /&gt;Next day will be all about integrating Serious Gaming and Digital Storytteling in the educational experience of the students but I am quite worried that the presentations are going to have a much more corporate training content that I'd prefer.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.evitaproject.eu/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://www.evitaproject.eu/images/M_images/icona_ini2.png" width="171" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;-update: yes they did... even in a session regarding "Innovative and Creative Forms of Teaching" we got corporate training presentations by managers again... where are the teachers/educators in this conference? Probably in another session.. I really dont enjoy big conferences&lt;br /&gt;&lt;br /&gt;However check this Serious Games Project called &lt;a href="http://www.evitaproject.eu/"&gt;e-Vita Project&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Küsse von Berlin&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-2660454799721258494?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/2660454799721258494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=2660454799721258494' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/2660454799721258494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/2660454799721258494'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/12/online-educa-berlin-2009-do-they-game.html' title='ONLINE EDUCA BERLIN 2009 - Do they game on or what?'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bE77ZkAhL0c/SxfAVUf58VI/AAAAAAAAAKE/2FCwkJCY4A4/s72-c/DSC05139.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-3721086766190974726</id><published>2009-10-30T13:52:00.004+02:00</published><updated>2009-10-30T14:44:52.462+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Serious Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Accessibility'/><category scheme='http://www.blogger.com/atom/ns#' term='Disabilities'/><title type='text'>Nottingham UK - Interactive Technologies and Games: Education, Health and Disability 2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bE77ZkAhL0c/Surd4unSoaI/AAAAAAAAAJ8/PJM8y7i25kQ/s1600-h/27102009785.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_bE77ZkAhL0c/Surd4unSoaI/AAAAAAAAAJ8/PJM8y7i25kQ/s320/27102009785.jpg" alt="" id="BLOGGER_PHOTO_ID_5398371070012203426" border="0" /&gt;&lt;/a&gt;On Tuesday after a hellish travel day (18 hours yahoo!) I was happy to participate at the &lt;a href="http://www.ntu.ac.uk/cels/outreach/events/61435.html"&gt;Interactive Technologies and Games: Education, Health and Disability Conference&lt;/a&gt; in Nottingham, UK.&lt;br /&gt;I dont recall mentioning it again but my field is GBL for users with intellectual disabilities, therefore you can imagine my joy participating in such a relevant conference. One of the organisers of the conference was Prof David Brown of Nottingham Trent University with whom we worked together during GOAL Net. Both Prof. Brown with his amazing users from Shepherd School and psychology prof. Penny Standen from Nottingham University inspired us through their presentations regarding GBL used as a tool in special education. Amongs the participants we had the oppotunity to listen about educational issues and researchers using gaming and accessible gaming while we learnt a lot about the usage of mobile gaming for educational and therapeutical issues. The usage of Wii and Wii mote was praised a lot as an accessible interesting medium/platform. At the same time there was a small but important excibition and apart from excibiting The Magic Potion I got to see a lot of important GBL software, products and platforms. I attach the program for future reference:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_bE77ZkAhL0c/SurdtHGPR9I/AAAAAAAAAJ0/4QxXGp6qWo0/s1600-h/27102009795.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_bE77ZkAhL0c/SurdtHGPR9I/AAAAAAAAAJ0/4QxXGp6qWo0/s320/27102009795.jpg" alt="" id="BLOGGER_PHOTO_ID_5398370870426027986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Interactive Technologies and Games: Education, Health and Disability&lt;br /&gt;27th October 2009&lt;br /&gt;Nottingham Trent University&lt;br /&gt;8.30- 9:30 am Exhibition open and Registration&lt;br /&gt;9.30- 9:40 am Introduction (Yvonne Barnett tbc)&lt;br /&gt;9.40- 10.00 am TBC - Keynote Speech&lt;br /&gt;ENGAGING LEARNERS USING GAMES AND GAMES TECHNOLOGY&lt;br /&gt;10.00 am M Bates&lt;br /&gt;Design for Learning: Exploring Serious Games-Design with Children&lt;br /&gt;10:20 am S Bunce Collaboration and enquiry using Nintendo DS consoles&lt;br /&gt;10.40 am V Butkute Didactic Approach to Mobile Games as Interactive Learning Tool&lt;br /&gt;11.00 am D Bill Investigation into the way that computer games can be used to raise the standards in literacy&lt;br /&gt;SERIOUS GAMES AND DISABILITIY&lt;br /&gt;11:40 am A Jones Sheffield Youth Offending Mission Maker Programme&lt;br /&gt;12.00 am G Long The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentation&lt;br /&gt;12:20 pm K Moss Using Personal Response Systems for Effective Learning&lt;br /&gt;12:40 pm E Etchemendy An e-health platform for elderly population: Butler System&lt;br /&gt;SERIOUS GAMES FOR HEALTH AND REHABILITATION&lt;br /&gt;2.00 pm D Brown Designing a Rehabilitation Interaction Device using Nintendo’s Wii Mote Controller for Upper Limb Stroke Rehabilitation&lt;br /&gt;2:20 pm J Broeren Neuro-rehabilitation using multi-modal interaction&lt;br /&gt;2:40 pm Z Butcher Do Interactive Computer Games Provide Sufficient Intensity to Increase Energy Expenditure and Contribute Towards Good Health and Children and Adults&lt;br /&gt;3:20 pm M Griffiths Videogames as therapy: A Review of the Medical and Psychological Literature&lt;br /&gt;3:40 pm D Hilton A virtual reality ward simulation for nurse education&lt;br /&gt;4.00 pm M McNeill Desktop Augmented Reality for Upper Limb Stroke Rehabilitation&lt;br /&gt;4.20 pm K van Isacker Practical applications of virtual environments and serious games for the education of people with disabilities and elderly people&lt;br /&gt;B = Ballroom&lt;br /&gt;EVALUATION AND APPLICATIONS OF Wii TECHNOLOGY&lt;br /&gt;10.00 am S Battersby Investigating the Nintendo Wii as an Adaptive Platform for Assistive Human Interface Device Development&lt;br /&gt;10:20 am C Camm An evaluation of the Wii Nunchuk as an alternative Assistive Device for people with intellectual and physical disabilities using switch controlled software&lt;br /&gt;10.40 am K Gerlin Serious Game Design using Nintendo WiiMote: Motivating School Children to Improve Dental Hygiene&lt;br /&gt;11.00 am C Langensiepen Use of Gesture Recognition to Control Household Devices for the Elderly&lt;br /&gt;&lt;br /&gt;SERIOUS GAMES AND DISABILITIY&lt;br /&gt;11:40 am D Brown Personalisation, Modding and location based services in serious games for people with disabilities&lt;br /&gt;12.00 am C Lanyi Development of an Assistant Platform for Children with Intellectual Disabilities on Mobile Devices&lt;br /&gt;12:20 pm James Lewis Development of a 3D visual impairment simulator using the Unreal Tournament 3 Engine (UT3)&lt;br /&gt;12:40 pm Jacqui Lewis Including People with Disabilities in the design of serious games and virtual environments&lt;br /&gt;2.00 pm M Wright The Use of Real Time BSL signing avatars to&lt;br /&gt;beach BSL/English Bilingualism&lt;br /&gt;2:20 pm J Sanchez Blind Children School Integration and Science&lt;br /&gt;Learning Through Video Gaming&lt;br /&gt;2:40 pm Maria Saridaki Digital Games in the Experience of Adult Users with Cognitive Disabilities in Greece: preliminary results and observations&lt;br /&gt;3:20 pm S Schofield Using Binaural Sound Games to Help Teach Maths to Blind KS1 and KS2 Children&lt;br /&gt;3:40 pm T Glover Collaborative technologies for interaction and learning in children on the autistic spectrum: the CoSPATIAL project&lt;br /&gt;4.00 pm N Van Labeke Intrinsic Integration and the Design of Games for Auditory Perceptual Learning&lt;br /&gt;4.20 pm L Evett A Mobile Accessible Touchscreen Interface&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-3721086766190974726?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/3721086766190974726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=3721086766190974726' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3721086766190974726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3721086766190974726'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/10/nottingham-uk-interactive-technologies.html' title='Nottingham UK - Interactive Technologies and Games: Education, Health and Disability 2009'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bE77ZkAhL0c/Surd4unSoaI/AAAAAAAAAJ8/PJM8y7i25kQ/s72-c/27102009785.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-7409731836314492587</id><published>2009-10-23T15:52:00.007+03:00</published><updated>2009-10-23T16:33:11.693+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash games'/><category scheme='http://www.blogger.com/atom/ns#' term='digital storytelling'/><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><category scheme='http://www.blogger.com/atom/ns#' term='workshop'/><title type='text'>Games and Digital Storytelling - Once Upon a game...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_bE77ZkAhL0c/SuGtCq3S42I/AAAAAAAAAJk/2KOH9ec0Wj8/s1600-h/The+Magic+Filter+-+snapshots_Page_02.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 292px; height: 212px;" src="http://4.bp.blogspot.com/_bE77ZkAhL0c/SuGtCq3S42I/AAAAAAAAAJk/2KOH9ec0Wj8/s320/The+Magic+Filter+-+snapshots_Page_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5395784089944122210" border="0" /&gt;&lt;/a&gt;Last July (aka 2009) I was happy to participate at the  7th Fairy Tales Festival, held in Kea, on «Tales of Love» , and it was enchanting! The program included fairy-tale narratives, musical-art events, art exhibitions, puppet shows, shadow theater, workshops for children and adults and the admission was free to the public.&lt;br /&gt;&lt;br /&gt;Apart from that we got to present our educational fairygame called &lt;a href="http://www.media.uoa.gr/epinoisi/tmf/tmf20.rar"&gt;Magic Potion&lt;/a&gt; and organise a wo&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bE77ZkAhL0c/SuGtd9V6T7I/AAAAAAAAAJs/isvULYliqc4/s1600-h/The+Magic+Filter+-+snapshots_Page_07.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 351px; height: 249px;" src="http://1.bp.blogspot.com/_bE77ZkAhL0c/SuGtd9V6T7I/AAAAAAAAAJs/isvULYliqc4/s320/The+Magic+Filter+-+snapshots_Page_07.jpg" alt="" id="BLOGGER_PHOTO_ID_5395784558760841138" border="0" /&gt;&lt;/a&gt;rkshop for children at the beach regarding storytelling and games. But this time using the digital image as a motive for narration instead of vica versa. It seemed that the children were able to create collaboratively an entire new story based on the stills from the Magic Potion Game.&lt;br /&gt;The Magic Potion was designed especially for users with mild mental disability and it is in greek. Check out our paper if you are into academia or you dont get bored easily, otherwise skip the next link:&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.media.uoa.gr/epinoisi/docs/papers/EUTIC2008.pdf"&gt;&lt;b&gt;Digital Game-Based Learning for Students with Mild Intellectual Disability: The EPINOISI Project&lt;/b&gt;&lt;br /&gt;M.Saridaki, D.Gouscos, M.Meimaris&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;a style="font-style: italic;" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" target="_blank"&gt;Creative Commons Attribution-Noncommercial-Share Alike 3.0&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Since that lovely day I keep thinking about storytelling fairytales and gaming. Where does the interactive storytelling ends and the gaming begins? educational impact and so on...&lt;br /&gt;soooo today I came across a LovelyLovely fairy tale game called  &lt;a href="http://www.newgrounds.com/portal/view/515322"&gt;Gretel and Hansel&lt;/a&gt; (not hansel and gretel, grrls take over:-) which I'd love to share with you and I really feel that it is a very effective combination between storytelling and game.&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-7409731836314492587?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/7409731836314492587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=7409731836314492587' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/7409731836314492587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/7409731836314492587'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/10/games-and-digital-storytelling-once.html' title='Games and Digital Storytelling - Once Upon a game...'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bE77ZkAhL0c/SuGtCq3S42I/AAAAAAAAAJk/2KOH9ec0Wj8/s72-c/The+Magic+Filter+-+snapshots_Page_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-4257106081688772144</id><published>2009-10-22T21:17:00.005+03:00</published><updated>2009-10-22T21:26:20.831+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash games'/><category scheme='http://www.blogger.com/atom/ns#' term='Serious Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><title type='text'>Goal Net - Vocational training for users with disabilities</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bE77ZkAhL0c/SuCjWxTVs0I/AAAAAAAAAJc/zKVL3VGr62w/s1600-h/goalnet_logo_new_1a.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 157px; height: 105px;" src="http://3.bp.blogspot.com/_bE77ZkAhL0c/SuCjWxTVs0I/AAAAAAAAAJc/zKVL3VGr62w/s320/goalnet_logo_new_1a.gif" alt="" id="BLOGGER_PHOTO_ID_5395491965176755010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you are interested in vocational training through the usage of serious game why dont you check the website of &lt;a href="http://www.goal-net.eu/games.php"&gt;GOAL NET project&lt;/a&gt;&lt;br /&gt;The project support participants in training and further training activities, in the acquisition and the use of knowledge, skills and qualifications to facilitate personal development, employability and participation in the European Labour Market through the usage of GBL and additional multimedia.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;The project is mainly focused on users with disabilities and you can freely download the games.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bE77ZkAhL0c/SuCigaYD56I/AAAAAAAAAJM/jvXqVDa3WpM/s1600-h/cheese+factory.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 286px; height: 214px;" src="http://3.bp.blogspot.com/_bE77ZkAhL0c/SuCigaYD56I/AAAAAAAAAJM/jvXqVDa3WpM/s320/cheese+factory.jpg" alt="" id="BLOGGER_PHOTO_ID_5395491031309608866" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-4257106081688772144?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/4257106081688772144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=4257106081688772144' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/4257106081688772144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/4257106081688772144'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/10/goal-net-vocational-training-for-users.html' title='Goal Net - Vocational training for users with disabilities'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bE77ZkAhL0c/SuCjWxTVs0I/AAAAAAAAAJc/zKVL3VGr62w/s72-c/goalnet_logo_new_1a.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-8363939819179339714</id><published>2009-10-17T12:08:00.010+03:00</published><updated>2009-10-17T12:34:10.121+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Serious Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Educational Games and Fantasy - Can I use LOTR to teach algebra or social skills?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bE77ZkAhL0c/StmNvxZ4iGI/AAAAAAAAAJE/6MZTyUFr9zQ/s1600-h/GodChickenEggOmelet_Design.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_bE77ZkAhL0c/StmNvxZ4iGI/AAAAAAAAAJE/6MZTyUFr9zQ/s320/GodChickenEggOmelet_Design.jpg" alt="" id="BLOGGER_PHOTO_ID_5393497880608147554" border="0" /&gt;&lt;/a&gt;&lt;span&gt;It is funny when sometimes you read &lt;a href="http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html"&gt;a book&lt;/a&gt; you get an impression, you completely forget about it and then someone else comes along (in our case &lt;a href="http://www.gamecareerguide.com/features/791/educational_.php?page=2"&gt;Lindsay Grace&lt;/a&gt;) and &lt;a href="http://www.gamecareerguide.com/features/791/educational_.php?page=2"&gt;reveals &lt;/a&gt;that she actually shared the same thoughts with you.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;When in the process of designing an educational game especially for my group of users (with intellectual disabilities) and your first scenarios have to do with fantasy and amazing new creatures and exciting strange characters with first seen powers (ok blame my fantasy-geeky background as well) how can you link them with everyday educational material and situations? Should a game be first highly entertaining and second educational or visa versa? What is the secret analogy between learning and fun? Should we first built a strong gaming scenario with fantasy and fun in high proportions and then add the educational analogy or should we focus on the educational architecture of the software and embed the gaming attributes afterwards? Is it a "chicken or the egg" type of question? Can I go vegan and choose a different answer? Should I?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;a href="http://www.gamecareerguide.com/features/791/educational_.php?page=2"&gt;Ms Grace&lt;/a&gt; discusses the challenges facing educational game design, and how the practical matters of education reality intersect the fantasy we expect from games. (&lt;a href="http://www.gamecareerguide.com/features/791/educational_.php"&gt;@Game Career Guide&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-8363939819179339714?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/8363939819179339714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=8363939819179339714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/8363939819179339714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/8363939819179339714'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/10/educational-games-and-fantasy-can-i-use.html' title='Educational Games and Fantasy - Can I use LOTR to teach algebra or social skills?'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bE77ZkAhL0c/StmNvxZ4iGI/AAAAAAAAAJE/6MZTyUFr9zQ/s72-c/GodChickenEggOmelet_Design.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-3836420282281617379</id><published>2009-10-17T11:39:00.004+03:00</published><updated>2009-10-17T12:03:31.968+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='e-learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><title type='text'>School 2.0 Conference</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bE77ZkAhL0c/StmFNP13LFI/AAAAAAAAAI8/Bh--sCyOfqc/s1600-h/9526_179066682118_780312118_3737631_5774662_n.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 287px; height: 160px;" src="http://3.bp.blogspot.com/_bE77ZkAhL0c/StmFNP13LFI/AAAAAAAAAI8/Bh--sCyOfqc/s320/9526_179066682118_780312118_3737631_5774662_n.jpg" alt="" id="BLOGGER_PHOTO_ID_5393488491390118994" border="0" /&gt;&lt;/a&gt;Its a rainy day in Athens and the &lt;a href="http://synedrio6.com/"&gt;"6th ICT in Education" Conference&lt;/a&gt; has just started its work.&lt;br /&gt;&lt;br /&gt;Most of the presentations will focus on the usage of ICT in greek schools (e-learning, virtual worlds, social networking as a learning tool, collaboration and community-based tools for learning, etc) and some international projects that involved Greece as well (check &lt;a href="http://www.ruralwings-project.net/"&gt;Rural Wings&lt;/a&gt;). There will not be a lot of things about gaming just a few papers that I will probably blog about later.&lt;br /&gt;The thing is that I truly enjoy having the priviledge not to present and therefore to be a cool participant using my mac, meeting educators and researchers and listening to interesting projects, results and studies. I have to say that things begin to change around &lt;a href="http://www.editlib.org/p/5361"&gt;here&lt;/a&gt;&lt;br /&gt;and it feels great to be a part of this process.&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-3836420282281617379?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/3836420282281617379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=3836420282281617379' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3836420282281617379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3836420282281617379'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/10/school-20-conference.html' title='School 2.0 Conference'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bE77ZkAhL0c/StmFNP13LFI/AAAAAAAAAI8/Bh--sCyOfqc/s72-c/9526_179066682118_780312118_3737631_5774662_n.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-3995234294662088861</id><published>2009-10-15T10:56:00.006+03:00</published><updated>2009-10-15T11:21:03.749+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Serious Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Industry does Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design Competition'/><title type='text'>Volvo develops training game and Rosetta Stone announces Winter Game Jam</title><content type='html'>Two completely different companies entered the Serious Game initiative showing how different among can benefit almost all kind of industries even in (or maybe because of) the international &lt;span style="font-style:italic;"&gt;&lt;a href="http://www.mint.com/blog/finance-core/a-visual-guide-to-the-financial-crisis/"&gt;"crisis"&lt;/a&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesetwatch.com/090522-rosetta.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://www.gamesetwatch.com/090522-rosetta.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;"&lt;span style="font-style:italic;"&gt;Learning-language software developer Rosetta Stone has announced an upcoming Game Jam competition challenging amateur coders to create games that teach and motivate users. &lt;br /&gt;Interested developers may apply for entry by sending an e-mail to gamejam@rosettastone.com with an answer to the prompt "Describe your passion for building games that teach and motivate people." The application deadline is November 16th, 2009&lt;/span&gt;." &lt;a href="http://www.seriousgamessource.com/item.php?story=25639"&gt;read more&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and at the same time: &lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theautochannel.com/news/2009/09/10/477013.1-lg.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://www.theautochannel.com/news/2009/09/10/477013.1-lg.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;"&lt;span style="font-style:italic;"&gt;Transportation manufacturer Volvo announced that it has created a serious game application designed to increase efficiency in its employees.&lt;br /&gt;Volvo's game teaches the principles of efficient, "lean" production, and enables players to see how changes in workplace behavior can result in increased productivity and profitability. &lt;br /&gt;The game is a prototype that is based on a traditional game which has been used by the Volvo Group for many years to teach the concepts of lean production in manufacturing and assembly. Lean principles can also be applied to other areas in which there is a real need for future training, such as leadership, administration, product development and sales.&lt;/span&gt;" &lt;a href="http://www.seriousgamessource.com/item.php?story=25295"&gt; &lt;br /&gt;read more&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-3995234294662088861?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/3995234294662088861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=3995234294662088861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3995234294662088861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/3995234294662088861'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/10/volvo-develops-training-game-and.html' title='Volvo develops training game and Rosetta Stone announces Winter Game Jam'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-5621180245370281689</id><published>2009-10-12T18:39:00.000+03:00</published><updated>2009-10-12T18:41:00.413+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='e-learning'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>long time no see - some tips on e-learning</title><content type='html'>By Susan Doctoroff Landay, President of Trainers Warehouse&lt;br /&gt;see more:http://elearnmag.org/subpage.cfm?section=best_practices&amp;article=58-1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Despite the effectiveness of e-learning, online learners remain notorious for losing focus, getting bored, checking email, chatting, texting, sorting through piles of neglected mail, or tuning out altogether. It's not their fault.&lt;br /&gt;Here, we will look at some popular classroom methods of addressing the kinesthetic, visual, tactile, and interactive needs of learners, and explore some low cost ways to help our online learners make the most of their remote learning experience.&lt;br /&gt;-Make kinesthetic learning tools available&lt;br /&gt;-Foster a sense of community&lt;br /&gt;-Create additional visual stimuli&lt;br /&gt;-Sweet sensations&lt;br /&gt;-Block off space&lt;br /&gt;-Emotional content&lt;br /&gt;-Participation and interaction tools&lt;br /&gt;-Tools for asynchronous communication&lt;br /&gt;-Tools for synchronous communication&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-5621180245370281689?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/5621180245370281689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=5621180245370281689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/5621180245370281689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/5621180245370281689'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2009/10/long-time-no-see-some-tips-on-e.html' title='long time no see - some tips on e-learning'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-6493644056634573411</id><published>2008-10-10T12:30:00.005+03:00</published><updated>2008-10-10T12:45:14.459+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scratch'/><category scheme='http://www.blogger.com/atom/ns#' term='workshop'/><title type='text'>Scratch and GameMaker workshops</title><content type='html'>Over the past two days we have organized two workshops about &lt;a href="http://scratch.mit.edu/"&gt;MIT's Scratch&lt;/a&gt; and &lt;a href="http://www.yoyogames.com/gamemaker/"&gt;YoYo Games's Gamemaker&lt;/a&gt;. The workshops took place in Apollo Culture Center and involved 20 educators that will teach these two friendly game design environments to 200 Special Education teachers. I want to believe that everything went well and that the educators returned back home creatively puzzled (with a tired yet intrigued mind), however next time we should make sure that all educators are on an same level of IT knowhow.&lt;br /&gt;&lt;br /&gt;What's more, I found the usage of videos and interactive material extremely useful and interesting, instead of the ol' powerpoint (of course I had one or two of them as well :-), you cannot kick the old habit easily can you?).&lt;br /&gt;&lt;br /&gt;I really really hope that they will make use of what we said, especially about promoting Scratch in the classroom (creativity and imagination VS curriculum and timeframe)...&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-6493644056634573411?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/6493644056634573411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=6493644056634573411' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/6493644056634573411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/6493644056634573411'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2008/10/scratch-and-gamemaker-workshops.html' title='Scratch and GameMaker workshops'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-995689691517662195</id><published>2007-11-08T22:37:00.000+02:00</published><updated>2007-11-08T22:49:57.104+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><title type='text'>EUTIC Coference Update - GBL</title><content type='html'>EUTIC has just finished its first day and I have to admit that the Game Sessions was a big success. We got a full house and really interesting presentations on digital gaming, game based learning results and e-learning platforms with a gaming twist. I'm exhausted (14 hours non-stop) but It feels good to see so many people interested on GBL, plus I had the pleasure of being engaged in conversations I really enjoyed.&lt;br /&gt;&lt;br /&gt;Some update on the speakers (greek):&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="margin: 12pt 0cm; line-height: 18pt;"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;b&gt;&lt;span style="font-size: 12pt; font-family: &amp;quot;Sylfaen&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;/span&gt;&lt;/b&gt;  &lt;p class="MsoNormal" style="text-align: left; line-height: 16pt;" align="left"&gt;&lt;b&gt;&lt;span style="font-size: 12pt;"&gt;Πρόγραμμα Εισηγήσεων&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 16pt;"&gt;&lt;span style=""&gt;Συντονιστής της θεματικής συνεδρίας&lt;/span&gt;&lt;span lang="EN-US"&gt; &lt;/span&gt;&lt;span style=""&gt;: Καθ. &lt;/span&gt;&lt;span lang="EN-US"&gt;Jean-Dominique Seroen, ΗΕ ICEHC, Brussels School of Management&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: 16pt;"&gt;&lt;span style=""&gt;15.30 – 16.50&lt;span style=""&gt;  &lt;/span&gt;Ενότητα Α : Ψηφιακά παιχνίδια στην τυπική και άτυπη εκπαίδευση&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListBullet" style="line-height: 16pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;·&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Ηλεκτρονικά εκπαιδευτικά παιχνίδια για τη διδασκαλία εννοιών Πληροφορικής&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Κωνσταντίνος Μαραγκός, Μαρία Γρηγοριάδου&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Τμήμα Πληροφορικής και Τηλεπικοινωνιών Πανεπιστημίου Αθηνών&lt;/p&gt;  &lt;p class="MsoListBullet" style="line-height: 16pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;·&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Αξιοποίηση εμπορικού βιντεοπαιχνιδιού σε δραστηριότητες της ευέλικτης ζώνης&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Παναγιώτης Τραγαζίκης&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Τμήμα Επιστημών Προσχολικής Αγωγής και Εκπαιδευτικού Σχεδιασμού Πανεπιστημίου Αιγαίου&lt;/p&gt;  &lt;p class="MsoListBullet" style="line-height: 16pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;·&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Άτυπη εκπαίδευση βασισμένη σε ψηφιακά παιχνίδια: η πρόκληση της δημιουργίας σοβαρών παιχνιδιών για μουσεία&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Μαρία&lt;span style=""&gt; &lt;/span&gt;Ρούσσου&lt;span style="" lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;&lt;span style="" lang="EN-US"&gt;makebelieve design &amp;amp; consulting&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListBullet" style="line-height: 16pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;·&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Το ψηφιακό παιχνίδι ως εργαλείο μάθησης&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Ιωάννα Χρήστου&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Διδάκτωρ Παιδαγωγικής Πανεπιστημίου Ιωαννίνων&lt;/p&gt;  &lt;p class="MsoListBullet" style="margin-left: 0cm; text-indent: 0cm; line-height: 16pt;"&gt;16.50 – 17.10&lt;span style=""&gt;  &lt;/span&gt;διάλειμμα&lt;/p&gt;  &lt;p class="MsoListBullet" style="margin-left: 72pt; text-indent: -72pt; line-height: 16pt;"&gt;17.10 – 18.10&lt;span style=""&gt;  &lt;/span&gt;Ενότητα Β: Ψηφιακά παιχνίδια σε περιβάλλοντα μάθησης και συνεργασίας&lt;/p&gt;  &lt;p class="MsoListBullet" style="line-height: 16pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;·&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Ψηφιακό περιβάλλον μάθησης School powered by conn-x&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Παναγιώτης Αλιφέρης&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Διεύθυνση Προϊόντων και Εφαρμογών OTE&lt;/p&gt;  &lt;p class="MsoListBullet" style="line-height: 16pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;·&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Το παιχνίδι e-MusicBusiness&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;&lt;span style="" lang="EN-US"&gt;Jean-Dominique Seroen&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;ΗΕ&lt;span style="" lang="EN-US"&gt; ICEHC, Brussels School of Management&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListBullet" style="line-height: 16pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;·&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;         &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Κοινωνικές δεξιότητες και παιχνίδι: η περίπτωση του &lt;span style="" lang="EN-US"&gt;Play&lt;/span&gt;2&lt;span style="" lang="EN-US"&gt;Speak&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Ανέστης Φιλόπουλος, Μαρία Ρέρρα&lt;/p&gt;  &lt;p class="MsoListBullet" style="text-indent: 0cm; line-height: 16pt;"&gt;Exelia Learning&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-995689691517662195?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/995689691517662195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=995689691517662195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/995689691517662195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/995689691517662195'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2007/11/eutic-coference-update-gbl.html' title='EUTIC Coference Update - GBL'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-7052211560187719085</id><published>2007-11-05T16:20:00.000+02:00</published><updated>2007-11-05T16:25:16.314+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IGDA'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>International Game Developers Association - NY Meeting on 10/11/07</title><content type='html'>&lt;object width="400" height="300"&gt;&lt;param value="http://www.youtube.com/p/77B70E50BFC0A98C" name="movie"&gt;&lt;embed width="400" src="http://www.youtube.com/p/77B70E50BFC0A98C" height="300" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-7052211560187719085?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/7052211560187719085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=7052211560187719085' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/7052211560187719085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/7052211560187719085'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2007/11/international-game-developers.html' title='International Game Developers Association - NY Meeting on 10/11/07'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-1622844206482631848</id><published>2007-11-03T13:57:00.000+02:00</published><updated>2007-11-05T17:10:20.173+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><title type='text'>EUTIC Conference</title><content type='html'>"&lt;a href="http://www.media.uoa.gr/eutic/"&gt;INTERNATIONAL COLLOQUIUM EUTIC 2007&lt;/a&gt; - CHALLENGES AND USES OF ICT - Media and Information diffusion: towards an open society" will host a special session regarding Game Based Learning on Thursday 8th of November, time 15.30 – 18.30 @ &lt;a href="http://www.media.uoa.gr/eutic/2007/reception.php?l=en"&gt;Apollon&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Even though my presentation will not be at that day, I will be thrilled to finally meet all these people I've been using as resources for my papers :-).&lt;br /&gt;&lt;br /&gt;----------------------------------------------------------------------------------------&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-1622844206482631848?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/1622844206482631848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=1622844206482631848' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/1622844206482631848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/1622844206482631848'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2007/11/eutic-conference.html' title='EUTIC Conference'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-50182707875897414</id><published>2007-11-03T13:26:00.000+02:00</published><updated>2007-11-03T16:37:18.324+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Based Learning'/><title type='text'>ECGBL Conference</title><content type='html'>I just got back from &lt;a href="http://academic-conferences.org/ecgbl/ecgbl2007/ecgbl07-home.htm"&gt;ECGBL&lt;/a&gt; and I have to admit that it was a pleasant and fruitful experience, both my stay at lovely Paisley as well as the conference itself. University of Paisley organized it quite effectively -I just wish I didn't have to choose between so many interesting topics during the parallel sessions- for everyone.&lt;br /&gt;We had the opportunity to have in depth analysis of the academic/research side of Game Based Learning (sometimes I wonder when are we finally going to have a European clearly practical/parent-kid/product side as well ) and we actually had some products as well (hurray!).&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://academic-conferences.org/ecgbl/ecgbl2007/ecgbl07-timetable.htm"&gt;Keynote speakers&lt;/a&gt; made very interesting remarks and &lt;a href="http://www.isrg.org.uk/"&gt;University of Nottingham Trent&lt;/a&gt; was a revelation for me especially regarding their products and views on gaming and inclusion. Well sometimes I feel that I have to work more on my literature review, there are so many things going on that I'm still unaware of.&lt;br /&gt;&lt;br /&gt;My presentation went unexpectedly well (not so many people showed up - I dislike being in the last session of the last day- but I got quite a few positive remarks and it seemed that it was mentioned once or twice during the conference). At this early stage of my work, positive remarks on my research and point of view seem like a soothing music, especially when I am presenting a paper.&lt;br /&gt;&lt;br /&gt;I have to make an allusion to the amazing dinner at the astonishing &lt;a href="http://www.marhall.com/"&gt;Mar Hall&lt;/a&gt;. Plus to remember next time to ask for emails on time!!!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-50182707875897414?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/50182707875897414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=50182707875897414' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/50182707875897414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/50182707875897414'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2007/11/ecgbl-conference.html' title='ECGBL Conference'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-4041886357599586960</id><published>2007-05-11T10:42:00.000+03:00</published><updated>2007-05-11T11:00:27.607+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='toys for the Soul'/><category scheme='http://www.blogger.com/atom/ns#' term='point and click'/><category scheme='http://www.blogger.com/atom/ns#' term='flash games'/><title type='text'>Gwen</title><content type='html'>&lt;a href="http://www.doodoo.ru/flash/gwen/home.swf"&gt;Gwen&lt;/a&gt; was described as the Chinese &lt;a href="http://gamerata.blogspot.com/search/label/Samorost%20series"&gt;Samorost &lt;/a&gt;(Czech Republic), even though its creators are from Taiwan. Its surreal and fun but nonetheless lacks Samorost's dark-dreamy ambiance.&lt;br /&gt;Enjoy...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.doodoo.ru/flash/gwen/home.swf"&gt;&lt;img src="http://www.lazylaces.com/pics/center_gwen_hell.jpg"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-4041886357599586960?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/4041886357599586960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=4041886357599586960' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/4041886357599586960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/4041886357599586960'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2007/05/gwen.html' title='Gwen'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-8904076456811381056</id><published>2007-05-11T10:22:00.000+03:00</published><updated>2007-05-11T11:00:45.577+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='toys for the Soul'/><category scheme='http://www.blogger.com/atom/ns#' term='point and click'/><category scheme='http://www.blogger.com/atom/ns#' term='flash games'/><category scheme='http://www.blogger.com/atom/ns#' term='Samorost series'/><title type='text'>Samorost2</title><content type='html'>Save the child within @ &lt;a href="http://www.samorost.net/samorost2/"&gt;Samorost2&lt;/a&gt;, the sequel of the Samorost series&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.samorost.net/samorost2/"&gt;&lt;img src="http://cache.kotaku.com/gaming/samorost2.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-8904076456811381056?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/8904076456811381056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=8904076456811381056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/8904076456811381056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/8904076456811381056'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2007/05/samorost2.html' title='Samorost2'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4146003105749510052.post-321858860822094034</id><published>2007-05-11T10:15:00.000+03:00</published><updated>2007-05-11T11:00:58.794+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='toys for the Soul'/><category scheme='http://www.blogger.com/atom/ns#' term='point and click'/><category scheme='http://www.blogger.com/atom/ns#' term='flash games'/><category scheme='http://www.blogger.com/atom/ns#' term='Samorost series'/><title type='text'>Samorost1</title><content type='html'>Behold, the amazing &lt;a href="http://www.samorost.net/samorost1/"&gt;Samorost1. &lt;/a&gt;&lt;br /&gt;Follow Alice down the rabbit hole with the kick start of &lt;a href="http://www.amanitadesign.com/"&gt;Amanita Design&lt;/a&gt; adorable web games. At its own pace, Samorost series is a Zen on its own.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.samorost.net/samorost1/"&gt;&lt;img src="http://www.pingmag.jp/images/article/8games5.jpg"/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;------------------------&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4146003105749510052-321858860822094034?l=gamerata.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerata.blogspot.com/feeds/321858860822094034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4146003105749510052&amp;postID=321858860822094034' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/321858860822094034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4146003105749510052/posts/default/321858860822094034'/><link rel='alternate' type='text/html' href='http://gamerata.blogspot.com/2007/05/samorost-i.html' title='Samorost1'/><author><name>kouperti</name><uri>http://www.blogger.com/profile/17196542073537734731</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_bE77ZkAhL0c/SXQ0h8YbklI/AAAAAAAAAIc/0sGHMMD2KiA/S220/miniME.jpg'/></author><thr:total>0</thr:total></entry></feed>
