It was fascinating to see how game designer and doc McGonigal believes that gamers because of their ingame abilities/qualities of urgent optimism, ability for social fabrication, blissful productivity and epic meaning (such as SAVING THE WORLD duuuh) are willing and able to solve real life problems such as famine,global conflict, poverty, financial crisis, educational inequality etc. as long as we present them as a game quest. Sounds crazy? then it might work...
Monday, March 22, 2010
Gaming to save the world
According to the amazing Jane McGonigal and her TED.com speech: Gaming can make a better world gamers are able to solve REAL WORLD problems one quest at a time.
It was fascinating to see how game designer and doc McGonigal believes that gamers because of their ingame abilities/qualities of urgent optimism, ability for social fabrication, blissful productivity and epic meaning (such as SAVING THE WORLD duuuh) are willing and able to solve real life problems such as famine,global conflict, poverty, financial crisis, educational inequality etc. as long as we present them as a game quest. Sounds crazy? then it might work...
It was fascinating to see how game designer and doc McGonigal believes that gamers because of their ingame abilities/qualities of urgent optimism, ability for social fabrication, blissful productivity and epic meaning (such as SAVING THE WORLD duuuh) are willing and able to solve real life problems such as famine,global conflict, poverty, financial crisis, educational inequality etc. as long as we present them as a game quest. Sounds crazy? then it might work...
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