On Tuesday after a hellish travel day (18 hours yahoo!) I was happy to participate at the Interactive Technologies and Games: Education, Health and Disability Conference in Nottingham, UK.I dont recall mentioning it again but my field is GBL for users with intellectual disabilities, therefore you can imagine my joy participating in such a relevant conference. One of the organisers of the conference was Prof David Brown of Nottingham Trent University with whom we worked together during GOAL Net. Both Prof. Brown with his amazing users from Shepherd School and psychology prof. Penny Standen from Nottingham University inspired us through their presentations regarding GBL used as a tool in special education. Amongs the participants we had the oppotunity to listen about educational issues and researchers using gaming and accessible gaming while we learnt a lot about the usage of mobile gaming for educational and therapeutical issues. The usage of Wii and Wii mote was praised a lot as an accessible interesting medium/platform. At the same time there was a small but important excibition and apart from excibiting The Magic Potion I got to see a lot of important GBL software, products and platforms. I attach the program for future reference:

Interactive Technologies and Games: Education, Health and Disability
27th October 2009
Nottingham Trent University
8.30- 9:30 am Exhibition open and Registration
9.30- 9:40 am Introduction (Yvonne Barnett tbc)
9.40- 10.00 am TBC - Keynote Speech
ENGAGING LEARNERS USING GAMES AND GAMES TECHNOLOGY
10.00 am M Bates
Design for Learning: Exploring Serious Games-Design with Children
10:20 am S Bunce Collaboration and enquiry using Nintendo DS consoles
10.40 am V Butkute Didactic Approach to Mobile Games as Interactive Learning Tool
11.00 am D Bill Investigation into the way that computer games can be used to raise the standards in literacy
SERIOUS GAMES AND DISABILITIY
11:40 am A Jones Sheffield Youth Offending Mission Maker Programme
12.00 am G Long The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentation
12:20 pm K Moss Using Personal Response Systems for Effective Learning
12:40 pm E Etchemendy An e-health platform for elderly population: Butler System
SERIOUS GAMES FOR HEALTH AND REHABILITATION
2.00 pm D Brown Designing a Rehabilitation Interaction Device using Nintendo’s Wii Mote Controller for Upper Limb Stroke Rehabilitation
2:20 pm J Broeren Neuro-rehabilitation using multi-modal interaction
2:40 pm Z Butcher Do Interactive Computer Games Provide Sufficient Intensity to Increase Energy Expenditure and Contribute Towards Good Health and Children and Adults
3:20 pm M Griffiths Videogames as therapy: A Review of the Medical and Psychological Literature
3:40 pm D Hilton A virtual reality ward simulation for nurse education
4.00 pm M McNeill Desktop Augmented Reality for Upper Limb Stroke Rehabilitation
4.20 pm K van Isacker Practical applications of virtual environments and serious games for the education of people with disabilities and elderly people
B = Ballroom
EVALUATION AND APPLICATIONS OF Wii TECHNOLOGY
10.00 am S Battersby Investigating the Nintendo Wii as an Adaptive Platform for Assistive Human Interface Device Development
10:20 am C Camm An evaluation of the Wii Nunchuk as an alternative Assistive Device for people with intellectual and physical disabilities using switch controlled software
10.40 am K Gerlin Serious Game Design using Nintendo WiiMote: Motivating School Children to Improve Dental Hygiene
11.00 am C Langensiepen Use of Gesture Recognition to Control Household Devices for the Elderly
SERIOUS GAMES AND DISABILITIY
11:40 am D Brown Personalisation, Modding and location based services in serious games for people with disabilities
12.00 am C Lanyi Development of an Assistant Platform for Children with Intellectual Disabilities on Mobile Devices
12:20 pm James Lewis Development of a 3D visual impairment simulator using the Unreal Tournament 3 Engine (UT3)
12:40 pm Jacqui Lewis Including People with Disabilities in the design of serious games and virtual environments
2.00 pm M Wright The Use of Real Time BSL signing avatars to
beach BSL/English Bilingualism
2:20 pm J Sanchez Blind Children School Integration and Science
Learning Through Video Gaming
2:40 pm Maria Saridaki Digital Games in the Experience of Adult Users with Cognitive Disabilities in Greece: preliminary results and observations
3:20 pm S Schofield Using Binaural Sound Games to Help Teach Maths to Blind KS1 and KS2 Children
3:40 pm T Glover Collaborative technologies for interaction and learning in children on the autistic spectrum: the CoSPATIAL project
4.00 pm N Van Labeke Intrinsic Integration and the Design of Games for Auditory Perceptual Learning
4.20 pm L Evett A Mobile Accessible Touchscreen Interface
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